Sanctuary
Ksenia Spirina
Bezalel Academy of Arts and Design Jerusalem
Sanctuary is a narrative game set in a post-apocalyptic science fiction world, where civilization has adapted to a new way of life alongside mysterious beings. You enter the Sanctuary as an outsider arriving from the world beyond, meet its inhabitants, learn their customs and secrets, and perhaps even earn the right to stay. The game combines rich worldbuilding, a distinctive visual style, and a dialogue system powered by a large language model (LLM). The use of artificial intelligence allows players to engage in open-ended conversations with the characters, choose how to express themselves, and influence how the story and relationships within the world develop. The game was created as our graduation project 2026 at Bezalel Academy of Art and Design, in collaboration with the Hebrew University. Designer: Ksenia Spirina Programmers: Eden Avrahami, David Deitch, Shir Seroussi Guidance: Dani Bacon, Shimrit Elkanati